//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================


//==============================================================================
define FireArrow
{
   set hotspot
  {
      version
      {
         Visualparticle scenario a signal arrow fire toxotes
      }
   }
}

//==============================================================================
define FireSmoke
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define FireSmoke2
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
define Head
{
	TechLogic none/Champion Archers
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes Head Standard
			}
		}
	}
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Archer G Toxotes Head Standard
				ReplaceTexture archer g toxotes head standard/archer g toxotes head standard2
			}
		}
	}
}

//==============================================================================
//==============================================================================
anim Idle
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				ReplaceTexture archer g crossbowman/archer g crossbowman2
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				ReplaceTexture archer g crossbowman/archer g crossbowman3
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				ReplaceTexture archer g crossbowman/archer g crossbowman4
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA							
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA							
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA							
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA							
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{ 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman2
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman3
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				Connect TopOfHead Head hotspot
				ReplaceTexture archer g crossbowman/archer g crossbowman4
			}
		}
	}
}


